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Lights & Horn
MAHANAKHON RACING Lights, Signals and Horn
Use the MAHANAKHON RACING lights and horn collection to choose the correct action: left or right indication, hazards, sound or decorative lighting. Follow the signal reference for riding inputs and the customization guide when editing the motorcycle is the task.
Choose the actual taskIndicators, hazards, horn and decorative lighting.
Choose your question
Go straight to the action or obstacle in front of you.
I need an indicator or hazards
Choose Z for left, C for right or X for hazards. The reference also distinguishes H horn and L decorative lighting.
Choose a signalI want the decorative-light key
Use L and keep that normal lighting action separate from indicators and the location-based customization interface.
Use decorative lightsI want to edit the motorcycle
Go to a customization point and use P when changing the bike is your goal, rather than trying every lighting switch.
Visit customizationAll lights & horn guides
Indicators, hazards, horn and decorative lighting.
Choose an answer that serves your next ride
Z and C name the left and right turn signals; X is hazards, H is horn and L is decorative lights. They are different controls with different purposes. Choose the intended signal instead of cycling every lighting key while steering. Decorative-light activation is also different from P customization, which belongs at a customization point. The articles keep those decisions separate so a rider can look up a key without reopening a full garage lesson. A visual change is not presented as a speed or handling upgrade, and a horn or signal input is not a promise about another player’s response. Use the action that fits the ride you are actually planning.
Questions about lights & horn
Which key is the horn?
H is the listed horn input. It is a sound action, while Z/C and X are directional or hazard-light choices.
Does a turn signal steer the motorcycle?
A/D are the steering controls. Z/C select signals. Keep the directional input and the indication as separate parts of a deliberate turn.

Give the viewing task its own key
Use M for mirrors and distinguish it from V view changes and Y free camera.